Animadversions.

The weblog of Joshua Drescher

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The scene.

April 14th, 2004 · No Comments · Gaming, Technology

The demo scene has long been a source of incredible projects, usually presented via efforts that are sublimely well-coded.

The .kkrieger beta, however, is impressive on a whole different level.

Dynamic lighting and shadow effects, impressive audio, full 3d rendering - all on par with fairly modern 3d games - contained in a file that is LESS THAN 100K IN SIZE. Check out these screenshots:


It should be noted the min specs for this puppy are pretty steep:

- A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b

Even on a rig sporting that level of hardware, performance isn’t terribly smooth, but on machines with currently-bleeding-edge gear, the demo runs amazingly well. It’s staggering to imagine the possible scope of a full game made with this sort of technology, especially in a few years when current highend hardware becomes affordable and commonplace.

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